Digital Image and Motion Graphics
These courses will be based on hands on training in the use computer hardware and software to create digital graphics, starting with the basics of Photoshop and Illustrator and continuing to Maya and Blender. As the student develops the familiarity with these industry standard programs and graphic tools 2D and 3D animation and design projects will be overseen by mentors. The 2D and 3D animation
partition of the class will focus on, rigging, planar tracking, rotoscoping, motion tracking in order to development, seamless continuity of character animation and dynamic set development. These will be offered as dual enrollment courses thru LSU.
Course Objectives
- Use design terminology when talking about creative works.
- Make use of basic design principles for creating compositions in Photoshop and Illustrator
- Create original work using a variety of digital illustration techniques
- Understand basic animation and accompanying tools.
- Create designs by iteration and experimentation and taking inspiration from research.
- Develop a design within a given set of restrictions.
- Use compositional studies to develop well-polished drawings/designs.
- Apply the following 3D concepts: modeling, texturing, lighting and rendering
- Apply the following VFX concepts: compositing, rotoscoping, mattes, image acquisition, keying, and match moving
- Apply the following Animation concepts: squash & stretch, staging, anticipation, straight ahead & pose to pose, follow through & overlapping, slow in & slow out, arcs, secondary action, timing, exaggeration, solid drawings, and appeal